Obesity: Behavioral Interventions that Aim to Reduce Recreational Sedentary Screen Time Among Children

Findings and Recommendations


The Community Preventive Services Task Force (CPSTF) recommends behavioral interventions to reduce recreational sedentary screen time among children ages 13 years and younger. Recreational screen time does not include school- or work-related use.

The full CPSTF Finding and Rationale Statement and supporting documents for Obesity Prevention and Control: Behavioral Interventions that Aim to Reduce Recreational Sedentary Screen Time Among Children are available in The Community Guide Collection on CDC Stacks.

Intervention


These interventions teach children behavioral self-management skills to help them start or maintain behavior change.

Behavioral screen time interventions are classified into two types:

  1. Screen-time-only interventions focus on reducing recreational sedentary screen time.
  2. Screen-time-plus interventions focus on reducing recreational sedentary screen time and increasing physical activity or improving diet.

Interventions use one or more of the following components:

  • Classroom-based education
  • Tracking and monitoring
  • Coaching or counseling sessions
  • Family-based or peer social support

Interventions also may include one or more additional components such as use of an electronic monitoring device to limit screen time, a TV Turnoff Challenge, screen time contingent on physical activity, or small media.

About The Systematic Review


The CPSTF finding is based on evidence from a Community Guide systematic review completed in 2008 (7 studies with 9 study arms, search period 1966 July 2007) combined with an updated search for evidence in 2013 (42 studies with 53 study arms, search period April 2007 June 2013).

The systematic review was conducted on behalf of the CPSTF by a team of specialists in systematic review methods, and in research, practice, and policy related to obesity prevention and control.

This finding updates and replaces the 2008 CPSTF findings on “Behavioral Interventions to Reduce Screen Time” and “Mass Media Interventions to Reduce Screen Time” and replaces the 2000 review on “Behavioral and Social Approaches to Increase Physical Activity: Classroom-Based Health Education to Reduce TV Viewing and Video Game Playing.”

Study Characteristics


  • Studies included randomized controlled trials (RCT) or group RCTs (37 studies), single group before-after studies (5 studies), before-after with a comparison group (4 studies), and a non-randomized trial (1 study).
  • Studies were conducted in the United States (30 studies), Australia (6 studies), the United Kingdom (4 studies), Canada (2 studies), France (1 study), the Netherlands (1 study), New Zealand (1 study), Sweden (1 study), and Switzerland (1 study).
  • Studies mostly targeted children ages 13 years and younger (46 studies). No studies targeted adolescents ages 14-18 years.
  • Nine studies were conducted among populations with lower economic status. Of these, three studies targeted low-income African-American children, two studies targeted Special Supplemental Nutrition Program for Women, Infants, and Children (WIC) participants, one study targeted Head Start program participants, and three studies targeted disadvantaged children.
  • Six studies targeted overweight or obese populations.
  • Family-based social support was the most common intervention component.
  • Evaluated programs were most commonly implemented in schools (20 studies), and of these, 90% were screen-time-plus interventions.

Summary of Results


The systematic review included 49 studies with 62 study arms.

Screen Time Outcomes

  • The amount of time spent on any screen decreased by a median of 26.4 minutes/day (34 study arms)
    • Screen-time-only interventions: median decrease of 82.2 minutes/day (11 study arms)
    • Screen-time-plus interventions: median decrease of 21.6 minutes/day (23 study arms)

Physical Activity Outcomes

  • Accelerometer counts measured physical activity through a small monitor worn with a belt clip.
    • Screen-time-plus interventions
      • Screen time contingent on physical activity: median increase of 130.0 counts per day (3 study arms)
      • Screen time not contingent on physical activity: median increase of 66.0 counts per day (4 study arms)
      • Screen time not contingent on physical activity: median increase of 3.6 counts per minute (3 study arms)
    • Small, positive effects were reported for other physical activity outcomes (e.g., pedometer steps of physical activity, score on a fitness test, and duration of physical activity).

Dietary Outcomes

  • Total energy intake (kcal/day)
    • Screen-time-only interventions: decrease of 75 calories/day (1 study arm)
    • Screen-time-plus interventions: decrease of 117.9 calories /day (5 study arms)
  • Small, positive effects were reported for other dietary outcomes (e.g., eating meals or snacking with the TV on, daily snack intake, sugar-sweetened beverage intake, and fruit and vegetable intake).

Weight-Related Outcomes

  • Body mass index (BMI): median decrease of 0.09 kg/m² (15 study arms)
  • BMI Z-score: median decrease of 0.13 (14 study arms)
    • BMI Z-score is a standard deviation score that indicates how a child’s BMI compares to the average for their age group and sex.

Obesity Prevalence

  • Proportion of participants who are obese: median decrease of 2.3 percentage points (14 study arms)

Summary of Economic Evidence


The economic review included three models from two studies that were based on randomized controlled trials included in the effectiveness review. A general conclusion about cost-effectiveness could not be determined because results from this small body of evidence were mixed. Monetary values are reported in 2013 U.S. dollars.

Intervention cost:

  • The cost per person per year was $43 for a screen-time-plus intervention and $248 for a screen-time-only intervention.
  • The higher cost for the screen-time-only intervention was partially explained by the inclusion of an electronic monitoring device, a greater number of sessions, and labor costs associated with tracking and monitoring outcomes.

Healthcare Cost and QALY:

  • The models used in both the screen-time-plus and screen-time-only studies drew from longitudinal data of U.S national surveys to estimate that each prevented case of overweight in adulthood would avert about $4000 in healthcare costs and increase QALYs saved by 0.71.

Cost-effectiveness:

Cost-effectiveness is measured as net cost (intervention cost minus healthcare cost avoided) per QALY saved. An intervention is considered cost-effective when cost-effectiveness is less than or equal to a conservative threshold of $50,000 per QALY saved.

  • Both studies evaluated the models based on a sensitivity analysis of key determinant variables of cost-effectiveness: size of intervention group; intervention effectiveness; transition of weight status to adulthood; intervention cost per person; and 50% relapse to overweight.
  • Both studies modeled the screen-time-plus intervention, finding it to be cost-effective.
    • Cost per QALY saved ranged from $7,500 to $22,900 depending on assumptions made.
  • One study modeled the screen-time-only intervention and found the intervention was not cost-effective.
    • Cost per QALY saved ranged from $26,000 to $115,000 depending on assumptions made.

Applicability


Based on results for interventions in different settings and populations, findings should be applicable to the following:

  • The United States or other high- or medium-income countries
  • Children ages 13 years and younger
  • Males and females
  • Different racial and ethnic populations
  • All socioeconomic levels
  • Normal weight, overweight, and obese populations
  • Urban and suburban settings

Evidence Gaps


  • Which combinations of intervention components are most effective? Which components are critical to success?
  • Are interventions effective with teens older than 13 years of age and with adults?
  • Are interventions effective in rural settings?
  • What are other benefits and implications of reduced screen time? For example, does a reduction in screen time mean other sedentary behaviors will be substituted (e.g., reading for leisure, listening to music, time spent on homework)? And, do reductions in screen time lead to other health benefits, such as improved sleep quality?

Implementation Considerations and Resources


  • Family-based social support was the most common intervention component. This highlights the importance of family and parental support in changing sedentary screen time behavior among children.
    • Family-based social support, in combination with electronic monitoring devices, was found to be highly effective, especially in screen-time-only studies. Electronic monitoring devices, which allowed users to set time limits for TV, DVD, and/or videogame use, were distributed across all settings and usually installed at home by parents.
  • Availability of electronic monitoring devices for various digital media has increased in recent years. For example, parents can limit screen time through low-cost apps that can be installed on mobile devices, and some cable providers and e-readers offer time controls.
  • Many studies incorporated intervention materials into regular classroom curricula, and most U.S. programs trained existing classroom teachers to deliver the intervention. The review identified competing demands of other school subjects as a barrier to implementation. Teachers have suggested integrating the intervention into existing curricula (Salmon, et al. 2011).

Crosswalks

Healthy People 2030 icon Healthy People 2030 includes the following objectives related to this CPSTF recommendation.